Scholarship on Research and Teaching
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- Indiana University: Games for Learning
- Moizer, Jonathan, Jonathan Lean, Michael Towler, and Caroline Abbey. 2009. "Simulations and Games: Overcoming the Barriers to Their Use in Higher Education." Active Learning in Higher Education 10(3): 207-224.
- Gee, J.P., 2003. What video games have to teach us about learning and literacy. Macmillan.
- Wise, Alan. 2001. "Web-Based Crossword Puzzles Support Revision." Active Learning in Higher Education 2(2): 180-188.
The statements and opinions included in this website are those of Kate Bratton only. Any statements and opinions included in these webpages are not those of Louisiana State University or the LSU Board of Supervisors.